How can I develop Unity projects for Apple Vision Pro devices?


Apple’s Vision Pro, a revolutionary headset that merges reality and virtuality, opens up new opportunities for web developers to create immersive experiences. In this guide, we will discuss the steps to develop Unity projects for Apple Vision Pro devices, using clear and concise language.

Setting Up Your Development Environment

Before starting, ensure you have the following prerequisites:

  1. MacOS Computer
  2. Xcode 13 or later
  3. Unity Hub and Unity version 2021.3 or later
  4. Apple Developer Program membership

  5. A pairing code for your Vision Pro headset

Getting Started with Unity

  1. Download and install the latest versions of Xcode, Unity Hub, and Unity from their respective websites.
  2. Launch Unity Hub and create a new project using the "3D" template, selecting the Unity version you installed earlier.
  3. In Unity, go to "File" > "Build Settings," then set the platform to "Apple TV" for Vision Pro development.
  4. Save your project and import any necessary assets.

Writing the Code

  1. Use C scripts in Unity for programming, ensuring that you use ARFoundation for AR capabilities.
  2. Write code that uses Apple’s ARKit to interact with real-world environments.
  3. Incorporate user inputs through hand tracking and voice commands using Vision Pro’s built-in sensors.

Testing Your Project

  1. Connect your MacOS computer to the Vision Pro headset using a USB cable.
  2. Build your project in Unity, then use Xcode to install it on the Vision Pro device.
  3. Launch the app and test its functionality within the Vision Pro environment.


Developing Unity projects for Apple Vision Pro devices is an exciting endeavor for web developers looking to create immersive experiences. By following this comprehensive guide, you’ll learn how to set up your development environment, write code using C and ARFoundation, and test your project on the Vision Pro headset. Happy developing!

Additional Resources

Apple Developer Program:

Unity Hub:

ARFoundation documentation: